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GG Weeks 46-47 (10-9-2026)
Happy October Month! As my Halloween treat, I'm Making My First CreepyPasta Game Call LegoFun.EXE. So Far My Idea is that my game will Be like The Platformer Like Mario.EXE and the Character Option and Multiple Endings Like Most Sonic.EXE Games. So Far, I made a Test Level to See what it Looks Like. I Made the Characters in the Game: The villain is BoB(the Lego God) and The Victims Are Iris, Osprey, and BJ(Blue Jay). I also made Some Bricks For The Project as well V1: V2: Ev

osp16
Oct 81 min read


GG Weeks 44-45(9/25/26)
This week, I finished all the Animations for the Space Wars Godot Project. First of, for Optimus Prime and Megatron, the art shows that they have the Same body shape so it's easier to Draw and Scale. I want to add a special gimmick that in their Vehicle forms, they will shoot little blasts and when they Transform, they raise the Blasters a fire a Big Blast! I made a new Earth for the Gravity Gimmick. Of course, I want the Background to act like a 3d background which the Chara

osp16
Sep 241 min read


GG Weeks 41-43 (9/11/2026)
This Weeks my 1 Year anniversary here on Game Gen! Last Week I published the Muppet Water Fun! demo on my Itch-io account. The demo is in a Work in Progress, but I'll add more elements on the game. the game will more levels in Story mode, an Endless attack mode (for 1-2 players) and a Smash bros type multiplayer mini game as well. link to Muppet Demo: https://osp16gaming.itch.io/muppets-water-fun-demo Since It's my One year anniversary, I want to make a Remake of my first g

osp16
Sep 111 min read


GG Weeks 39-40(8/21/26)
I'm Finished on 2 Lessons This week! The First Lesson I completed is the basics of the Bucket Catch Game and I want to Add more Ideas in it. I want to add the Wario Character who's gonna carry the bucket and Grab coins I also want to add the Bombs and platforms As well as a Arcade Challenge. Next, I did a little Upgrade on the Mario Adventure Project. Somehow I didn't got the Original save, But I Recovered my older save and I did Caught up for last Thursday. Lastly, I also Co

osp16
Aug 211 min read


GG Weeks 37-38 (8/7/26)
I started on working on the Shooting direction on Mega Man. I've studied a couple videos about it and it's still in Progress. I also made art for the Sonic Auto run and the Mega man Project. Obstacles: Lab, Door and Health: I made some event for my Ideas. The Background will be the team event game called Muppets Water Fun! And the Horror event art here is a inspiration to my First EXE. Project: LEGO.EXE Name: Lego Deman

osp16
Aug 61 min read


GG Weeks 35-36(7/24/26)
This week, I got done the Bullet Collision in my Project! While back, I had Problem with the Collision for the Mett. It worked for the Off Screen Collision but not for him because the Bullet Passed by him. Thankfully my Mentor and I Fixed it. When I saw the Bullet collision on the Mett, He just Snapped out. So I made the Explosion for the small enemies and the Wall. I'm gonna work on the Effects code on it Soon. I also made the Background and Foreground map look on my Auto

osp16
Jul 231 min read


GG Weeks 31-34(7/10/26)
I Made Good Progress On Mega Man and I created a Lot of art! On Mega Man, my mentor and I fixed the Shoot Function Properly. As stated before from the Previous Blogs, The Child Fiction is fixed Because my Mentor Found out that the Position2D Node has changed. The video I watched shows that the The Position node shows the aim on the Player, But i didn't notice the Comments saying that the new Update on Godot is that I'm on has changed to Marker2D Node. So now the game won't Cr

osp16
Jul 91 min read


GG Weeks 29-30 (6/12/26)
So, I started on working the Bullet code On Mega man and Made Good Art. As we recalled, I want MM to Shoot in The Project. By that point I run a Few Problems. First off, when i added just the main code to Shoot, He was stuck on the Air. Although He can turn Left and Right, He can't Move Or shoot! Solution Code: Second: When I got the Code in and experiment on the Game play, when i Press the Z button to Fire, It Crashed! My Mentors Figure out the First Half of the Problem whic

osp16
Jun 111 min read


GG Weeks 27-28 5/29
Today I've Finally Completed My Progress on Roll! The Last step on my Roll is to Add a Text box For interaction! We had A couple problems about it But my Mentor helped me out. It too a lot Fixes But its finally done. Mega man was Actually Talking to Roll! I was planning to Publish my demo now, but the Last thing I have to Take care of is the Shooting! So far I was learning about how to fire Lemons In Godot, And I did made the fire Animation for MM Earlier, I just need More ti

osp16
May 281 min read


GG Weeks 24-26 5/15/26
This week, I made new animations and my Roll is finally fixed! When I finished making My NPC Roll a couple weeks ago, when I tried to preview the Game, it Kicked me out because Somehow, Roll was unmatched. My other mentor Solved the first problem, he says my Script has a Couple Spelling Errors. He also gave me advise on working on the sentence and capitals in the Code. The 2nd + 3rd Problem on Roll is She Doesn't have collision on the Background and she also doesn't want to

osp16
May 71 min read


GG Weeks 22-23 4/24/26
Today, I want to show you that I imported the my Mega Man sprites in Godot. Since i completed the animations for now, I want to import them in Godot, but I don't know how. But my mentor helped me that the importing is the same In Construct. So around that point, I can change the Knight and the Slime into my Mega Man and Mett sprites, of which it worked(kinda). The next problem is that Mega Man sprites are Facing the wrong way when he is facing/walking left and right. Thankful

osp16
Apr 231 min read


GG Weeks 30-31 (4/10/26)
Today, I made some more art and ideas For the Project! First,I Completed making The idle,walking and Jumping (plus the Buster) move set animations for Mega Man. I also Reworked on Roll's Animations as Well. The Original Design I made From the last Blog was a bit thick. So I Gave Her a trim and improved her design. I also made the Introduction on Number Man Into my Project. The Reason is 1: I don't want my Project to be the same as the original version. I thought that Adding

osp16
Apr 91 min read


GG Weeks 28-29 (3/27/26)
This week, I finally Completed my Godot Platformer Lesson! For the past Week, I Made the enemy movement and the new Cause on the Players Death. I also made New Animations For the Knight, Applied the text and the Score, and Put in the Music and SFX in the Project. This GIF shows that my Lesson is Done. When I was working on the new animations for the Knight, I've run into a Problem. In the 1.0 version, the controls was working well with Running and Jumping, but in the 2.0 ver

osp16
Mar 261 min read


GG Weeks 26-27(3/13/26)
This week, I made new art and completed my intro stage Map. last week, I've run into the Problem on making the Background. In the video, it tells me that to open another layer, I should open up the Layers button that's between the navigation visibility option and the Node2d buttons. But when i check up on the Layers button, it wasn't there! At first, me and my mentor don't understand About this problem, so i Talked to my other mentor about it and both he and I figured it out.

osp16
Mar 121 min read


GG Weeks 24-25(2/27/26)
This week, I'm Taking a Break on the Adventure Project and starting the Godot Platformer Project. This is my First experience with this project and its getting along good! So far I'd Completed the Godot Learning Test last week, and I started working on both the player and the layout in this Project. Here's what I've done So far: This is my Opening stage for the Project. For my idea for my Project, I'm gonna be remaking the Mega Man Game on the DOS System. Here is the link

osp16
Feb 261 min read


GG Weeks 22-23 (2/13/26)
This week, I'm Working on the new Enemies and Weapons For the adventure Project. I Also made my map and some new NPC Characters In progress. This is my map In Progress. these are the my NPC Characters and Enemies. I Haven't incorporated the code in yet,But I'll Figure it Out soon. I Also Made My first Building in the project too! I made Tails's Workshop based on the Lego Sonic the Hedgehog sets I have. For this Idea, When Sonic Is in the Workshop, Tails will help out with Fix

osp16
Feb 121 min read


GG Weeks 20/21 (1/30/26)
This week I finally completed the Core Code Group in my Adventure Lesson. First i Made the Raft code in my game So Sonic could ride it. Here is the Code for anyone who's have Trouble with it. I also made My first Boss and the Enemy NPC. The NPC I've Created was Dr Robotnik/Eggman! This Charecter i made Was My own Take on the Sonic and the Black knight design, Manily, I made a Sword Gauntlet just like Sonic's and a Good cape for him. I also made the design for the Ganon Charac

osp16
Jan 291 min read


GG Weeks 16/19 (1/16/26)
These past few weeks are quite eventful. During my Holiday Break, It was raining a full storm In my area. It's been Raining so much it causes A 2-day Blackout All throughout Christmas. Fortunately, We were prepared With Good food, Charging Devices and good presents to keep us entertained. Today, I Made some excellent Progress on my Adventure Project! I Programed the Actions on the Player and the Enemies, made new art for Characters and I created my new caves and my First Dung

osp16
Jan 152 min read


GG Weeks 12-14(12/12/25)
I made some Excellent progress these past couple weeks. Today I Finally published My Game! The Game I made will be a demo Right now, But it will be updated in the future. Link to Game here:( https://osp16gaming.itch.io/super-mario-issum-boshi ) In the past week or 2 I was having trouble with my beetle. In my Last blog, I want to the have the hard shell on my Beetle that's identical in the Mario RPG series, mainly, when Mario tried to stomp on the beetle, It won't get harmed,

osp16
Dec 11, 20252 min read


GG Weeks 10-11 (11/21/25)
Last week, I made some music for my game. My music simulates the Japanese type setting for my game. So far I made the title screen, Levels one and two, and the Game over music. This week i made new gimmicks from my platformer lesson! New Enemies: Tricky lotus: this enemy was a Shooter type. It disguises as a Fire flower and it is hidden in the ? block. When Mario hits the ? block, hoping to get a new power up, he will get a tricky surprise! Beetle: This enemy i made is a flyi

osp16
Nov 20, 20252 min read
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