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GG Weeks 12-14(12/12/25)

  • Writer: osp16
    osp16
  • Dec 11, 2025
  • 2 min read

I made some Excellent progress these past couple weeks.


Today I Finally published My Game!



The Game I made will be a demo Right now, But it will be updated in the future.



In the past week or 2 I was having trouble with my beetle. In my Last blog, I want to the have the hard shell on my Beetle that's identical in the Mario RPG series, mainly, when Mario tried to stomp on the beetle, It won't get harmed, but when Mario tried to use the sword, the beetle will get damaged. We tried Many attempts to make the gimmick work and we found One solution.


Normally, when most enemies get jumped on, their Collisions will get disabled. But for the Beetle, I made a new code telling that the enemy type was not equal to Walk and Bomb and it works! The problem is that the since Mario Cannot stomp on the beetle, it still Gaining points for no reason. But I think the Problem will get Sovlved soon.


Like I did last time, i Made some new Enemies for the Project!


Bob-Boom: This enemy I made Is An expolding enemy. Suposeally when Mario Stomps on him, in a Few Seconds The Bomb will explode, and it not only Harms other eneimes, but it also destroy bricks as Well Like in other Mario Games.

Lava Ball: The Lava Ball enemy Lives in Lava and Can jump, like in Other Mario games. But unlike other games, It can actually get stomped on for extra Height.

White Blood Bowser: This Is My first Wholemade Boss In My Project.

In the anime, since mario is tiny, He gets Eaten by Bowser, thus in Level 5, he will traverse through Bowser's insides, thus the Boss that Mario encounters will be A white Blood cell. my plan is In Phase 1, It's form looks like Bowser, he wont be hamed by stomping But does get damaged by Marios Slash attack. On Phase 2 It will tranform into its true form and Tries its best to defeat Mario.



I made new NPC Charecters: Princess Peach and Brave Hammer!




I also Made some Sonic Advent Calender art last week.







 
 
 

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