GG Weeks 6-7 (10/24/25)
- osp16

- Oct 24
- 2 min read
For these 2 weeks, I've made a new game, Pac-Breakout! that is really amazing
and started creating my platformer "Super Mario Issun-bōshi."
Last week, I've finished my Breakout lesson and it was awesome!
I've have plenty of experience playing many breakout games, so i had a good time Making my own Breakout game.

The theme of my game will be a Pac-Man theme of which, I named the Title, PAC-Breakout! and I colored the bricks to be like the ghosts:
Red: Blinky
Pink: Pinky
Cyan: Inky
Orange: Clyde
Ive also made The ball to look like the PAC-man Character, of which I want to added a gimmick to my project.

The gimmick is when the ball destroys one of the bricks, by 1/10th of a chance, it will spawn a Power Pellet, which is one of the abilities that's carried from the original arcade game. When the pellet touches the paddle, the Ghost bricks will get scared, which gives an opportunity for the Pac-Ball to break through the Bricks.

On this gimmick I've run into 2 problems.
1: When the Power pellet timer runs out, the Main ghost turns back to their original color alongside the other bricks(mainly all cyan). Solution: I Cloned the main brick into 4 bricks that has their own colors and coded them to have the same scared animation code.
2: Sometimes when I Collected The more than one pellets, the Scared animation code will get kooky. Solution: I'd implanted both the Boolean variable and the set signal option in the Bricks, so I can catch the pellet once and let the magic happen.


Finally, I've also made the secondary level on my project as a special challenge.
Link to game here: https://osp16gaming.itch.io/pac-breakout
I've also started on my platformer lesson and I'm making awesome progress!
The platformer game i'm working on will be called "Super Mario Issun-bōshi."
This inspiration came from Nintendo's Super Mario Amada Anime Series: of which it aired in
Japan in 1989.

Link to the video here: https://www.youtube.com/watch?v=7j626AryB00
Time stamp: 12:27
The word Issun-bōshi, translates to One-Inched Boy/Samurai and it comes in a fairy tale in Japan, which is similar to Tom thumb/ Thumalina stories in English stories.
The only thing I'm working on is the main character, Mario, in which in my thoughts will be the character we know but includes the needle sword in his side.









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